~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==================================== Secret of Mana Harder Final Boss 1.2 by Kethinov Mar 2019 ==================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This patch significantly steps up the difficulty of the two phases of the final boss fight (Dark Lich and Mana Beast) so as to subvert the "final boss is a pushover" trope common to so many RPGs. These fights will now be much longer and reasonably challenging even if you max level your characters. Specific changes for Dark Lich: - Level increased from 72 to 99. - HP increased from 6666 to 46666. - Strength increased from 74 to 99. - Intelligence increased from 96 to 99. - Wisdom increased from 96 to 99. - Spell power increased from 44 to 99. Specific changes for the Mana Beast: - Level increased from 73 to 99. - HP increased from 9990 to 65535. - Spell power increased from 45 to 99. - Now immune to all elements. - Will now no longer waste time casting Wall. In the original game this mechanic could be exploited to prevent it from casting Lucent Beam. Important things to note: - Because their HP is so high now, Analyzer may give misleading results about their HP (see screenshot). - Because these fights will be so much longer now, you might want to consider combining this with patches that introduce the "Faerie Coconut" second MP restorative item and/or patches that increase the total number of items you can have in your inventory as well to take the edge off a bit. - If you want to apply any game-wide difficulty mods such as the hacks in "Adjust Enemy Difficulty," be sure to apply those first, then this hack after. Changelog: - 1.2: Mana Beast now more aggressive (will no longer waste time casting Wall). - 1.1: Mana Beast now immune to all elements. - 1.0: Initial version.